Thursday, September 29, 2016
Another year, another Eternal mapset. Some times, Russia's favorite son loves to push Doom's boundaries, like the visionary Voodoo Guns. At other times, he's content to pay tribute to the golden age of the community, as was the case with last year's ICAR2015, a loveletter to Icarus: Alien Vanguard. END POINT, released in 2016, seems to pull inspiration from the classics though not from any particular PWAD. As enigmatic as Eternal is, he's pretty good about pointing out his authorial allusions. It's got its own complementary texture set and features seven levels of hard-hitting Doom II action.
Thursday, September 22, 2016
Most of what I know about Wraith came from a megaWAD I haven't played yet but know due to its subject matter: Wonderful Doom, a loving tribute to the Ultimate Doom, which many have enjoyed with others slagging it for its... thorough level of devotion. Enter Alpha Accident, another megaWAD for the original Doom that's been in development for... quite some time. I remember playing the crazy demo level, but I've also had the opportunity to play each level as it's been completed, and as of 2016 the first episode is complete. It's basically source port agnostic, especially thanks to some extra work from some helpful forums goers, but is limit-removing due to the dreaded visplane overlord (plus some levels break game saves).
Monday, September 19, 2016
by "Angry Saint"
by "Angry Saint"
Angry Saint's Doom debut was as a participant in Tormentor's Doomja Vu contest. Black Magnetic was an interesting, complex techbase as far as its twisted and winding layout intersected with Saint's use of 3D floors. Asylum, released in 2016, dials the choice of engine all the way back to vanilla (or, as the text file advertises, Chocolate Doom), but the author continues to evade the familiar ideas of Doom, this time experimenting with textures originally created by an individual using the handle DethteX and then converted to a set by ZDoom whizzard Rick Clark, THE ULTIMATE DOOMER. The level shares the same name as the texture pack. Like so many single level releases, it's a MAP01 replacement for Doom II.
Monday, September 12, 2016
About a year ago, I think, I was treated to some really cool screenshots from a secret skillsaw project, coming strong even after he had released Valiant in 2015. The color scheme was incredibly unique, looking somewhere between a coastal sunset and a Lisa Frank trapper keeper and using a lot of... alien imagery. It wasn't originally to be a full megaWAD, but I guess a bunch of people couldn't wait to play around with the texture set. Thanks to skillsaw and friends, we now have Ancient Aliens. Released in 2016, it's a Boom-compatible megaWAD with some ZDoom / Eternity extras that only serve to enhance the experience.
Monday, September 5, 2016
After an enormous outpouring of material in 2011, valkiriforce's enthusiasm seemed to taper off, apparently ending in 2013 with the release of PULSE, sort of a rarities collection of rejects and stuff he had laying around from various efforts. They always come back, though, and while the majority of 2016's Vispire may be rooted in a collection of speedmapping sessions in 2013, the rest comes from a few sporadic bursts in 2015 and 2016. Altogether, it's a new 17-level megaWAD for Doom II, though I've gotta warn you if you're expecting something like Doom Core or Reverie. Vispire has a style all its own.